![]() ![]() In perhaps the simplest, most effective attempt yet at making a game less of an ordeal for those with an aversion to eight-legged creatures, Zeekerss has introduced an arachnophobia mode that swaps out their scuttling heft for the word "spider", comically overlaid where the critter in question should be. Lethal Company - which has proven to be an unexpectedly huge success since launching into early access in October, remaining high on Steam's top-selling and most played charts - runs the gamut of horrors, pitting players against everything from ghost girls and mechanical bees to eyeless dogs and spring-loaded mannequins as they scavenge its moon bases.īut as of this week's Frosty Update, players will no longer be forced to recoil in horror as its scuttling bunker spiders do their rounds. The other half of the time I do still run and scream in fear. Enter developer Zeekerss, which has now taken its own delightfully literal approach to solving the ongoing spider problem in its smash-hit co-op horror Lethal Company. I myself am arachnophobic and have been playing (and streaming) the game without arachnophobia mode on, I have now gotten to the point after playing it since EA release that I only scream without running in utter fear from the yellow spiders half of the time. For immersion sake Slug Disco might not want to go into this direction. Now their solution is removing limbs and mandibles, basically turning their spiders into hovering balls. It's at the top of the menu, above other accessibility features like subtitles, colorblind mode, and an assistive screen reader. Spiders form a big part of that game, and they have an actually well implemented arachnophobia mode. Video games love spiders but arachnophobes obviously don't, and we've seen an increasing number of studios attempting to find a comfortable middle ground - usually an adorable, blobby middle ground - for all involved in recent times. Players can activate arachnophobia safe mode from Grounded's options menu in the accessibility tab. ![]()
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